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	<title>Comments on: Finding a design process that works.</title>
	<link>http://www.carsonified.com/design/finding-a-design-process-that-works</link>
	<description>We love the web!</description>
	<pubDate>Tue, 06 Jan 2009 22:13:23 +0000</pubDate>
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		<title>by: Aaron Hargreaves</title>
		<link>http://www.carsonified.com/design/finding-a-design-process-that-works#comment-120857</link>
		<pubDate>Tue, 23 Sep 2008 15:14:17 +0000</pubDate>
		<guid>http://www.carsonified.com/design/finding-a-design-process-that-works#comment-120857</guid>
					<description>It almost feels like I have written this post myself, I'm obviously on the same wave length.

I think the earlier stages of a project are most important, basically just sitting in your desired environment thinking about the project. Whether it is in silence or chilling to your favourite tunes on your iPod, outlining the details of the project in your mind before you put pen to paper does help.

With experience you start to think differently. I think the most important key to a successful web design is a futureproof design.

Make sure at the early stages you consider things like, what will happen to the design if the client adds more content or more products to the site?. Things like this can become a ball ache at later stages if not thought about upfront.

I wont waffel on any more :)</description>
		<content:encoded><![CDATA[<p>It almost feels like I have written this post myself, I&#8217;m obviously on the same wave length.</p>
<p>I think the earlier stages of a project are most important, basically just sitting in your desired environment thinking about the project. Whether it is in silence or chilling to your favourite tunes on your iPod, outlining the details of the project in your mind before you put pen to paper does help.</p>
<p>With experience you start to think differently. I think the most important key to a successful web design is a futureproof design.</p>
<p>Make sure at the early stages you consider things like, what will happen to the design if the client adds more content or more products to the site?. Things like this can become a ball ache at later stages if not thought about upfront.</p>
<p>I wont waffel on any more :)
</p>
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		<title>by: Jelle Desramaults</title>
		<link>http://www.carsonified.com/design/finding-a-design-process-that-works#comment-112591</link>
		<pubDate>Mon, 08 Sep 2008 15:46:50 +0000</pubDate>
		<guid>http://www.carsonified.com/design/finding-a-design-process-that-works#comment-112591</guid>
					<description>&lt;blockquote&gt;
  going for a run with some tunes for company gives me a ton of ideas
&lt;/blockquote&gt;

Amen! Going for a (long) run is a big creativity boost. Ide
 
Maybe I should buy a little 80s tape recorder and start recording all my ideas whilst running.
If it works for &lt;a href="http://www.imdb.com/media/rm2146015488/ch0009681" rel="nofollow"&gt;special agent cooper&lt;/a&gt;, works for me! :)

Helpfull post!
I"d love to see some of the "sketches" metioned above by other commenters.</description>
		<content:encoded><![CDATA[<blockquote><p>
  going for a run with some tunes for company gives me a ton of ideas
</p></blockquote>
<p>Amen! Going for a (long) run is a big creativity boost. Ide</p>
<p>Maybe I should buy a little 80s tape recorder and start recording all my ideas whilst running.<br />
If it works for <a href="http://www.imdb.com/media/rm2146015488/ch0009681" rel="nofollow">special agent cooper</a>, works for me! :)</p>
<p>Helpfull post!<br />
I&#8221;d love to see some of the &#8220;sketches&#8221; metioned above by other commenters.
</p>
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		<title>by: Ivan</title>
		<link>http://www.carsonified.com/design/finding-a-design-process-that-works#comment-100596</link>
		<pubDate>Fri, 22 Aug 2008 00:00:45 +0000</pubDate>
		<guid>http://www.carsonified.com/design/finding-a-design-process-that-works#comment-100596</guid>
					<description>Great article and nice to know other designers face the same issues as you. I agree totally with your approach having gone down the route of jumping straight into Fireworks and then getting stuck.

One other approach I use uis to right out some simple personas of the people the site is targetting along with some keywords or concepts that relate to them. This way you can bear in mind their needs as you design.

I also find creating basic HTML wireframes of the design helps to clarify and layout issues or porportions and also speeds up the build later on.</description>
		<content:encoded><![CDATA[<p>Great article and nice to know other designers face the same issues as you. I agree totally with your approach having gone down the route of jumping straight into Fireworks and then getting stuck.</p>
<p>One other approach I use uis to right out some simple personas of the people the site is targetting along with some keywords or concepts that relate to them. This way you can bear in mind their needs as you design.</p>
<p>I also find creating basic HTML wireframes of the design helps to clarify and layout issues or porportions and also speeds up the build later on.
</p>
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		<title>by: Sam Marks</title>
		<link>http://www.carsonified.com/design/finding-a-design-process-that-works#comment-99277</link>
		<pubDate>Tue, 19 Aug 2008 14:08:17 +0000</pubDate>
		<guid>http://www.carsonified.com/design/finding-a-design-process-that-works#comment-99277</guid>
					<description>Hi great post Mike, I would totally agree with all your points and would even go as far as saying that sketching out prior to doing anything is a PRIORITY !!! I've often found myself stuck staring at my screen with a deadline rapidly approaching cause I've created a cool looking masthead but I haven't planned what's going below and how. Sketching ideas out makes life so much easier when it comes to creating a visual. 

On bigger projects I then go from sketches to wireframes, I find these are a great help when various process and huge amounts of content need to be considered, obviously there might be time constraints that affect this..

Good stuff Mike, and I'll keep my eye out for more from you!</description>
		<content:encoded><![CDATA[<p>Hi great post Mike, I would totally agree with all your points and would even go as far as saying that sketching out prior to doing anything is a PRIORITY !!! I&#8217;ve often found myself stuck staring at my screen with a deadline rapidly approaching cause I&#8217;ve created a cool looking masthead but I haven&#8217;t planned what&#8217;s going below and how. Sketching ideas out makes life so much easier when it comes to creating a visual. </p>
<p>On bigger projects I then go from sketches to wireframes, I find these are a great help when various process and huge amounts of content need to be considered, obviously there might be time constraints that affect this..</p>
<p>Good stuff Mike, and I&#8217;ll keep my eye out for more from you!
</p>
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		<title>by: Ollie Kavanagh</title>
		<link>http://www.carsonified.com/design/finding-a-design-process-that-works#comment-98552</link>
		<pubDate>Sun, 17 Aug 2008 21:30:13 +0000</pubDate>
		<guid>http://www.carsonified.com/design/finding-a-design-process-that-works#comment-98552</guid>
					<description>Sketching out rough designs is something that is so often overlooked in the design process. Due to the demands of some working environments it can become almost impossible to plan and sketch out your ideas before hitting the computer. 

It is something that I have been guilty of in the past as I guess a lot of us are. It can often be difficult to convince some bosses we need planning time before execution as personally I find my work becomes stifiled and uncreative just relying on the computer. I always now carry around my sketchbook again to make sure I don't fall into that trap. It is so refreshing getting away from the computer for inspiration!

Good post Mike</description>
		<content:encoded><![CDATA[<p>Sketching out rough designs is something that is so often overlooked in the design process. Due to the demands of some working environments it can become almost impossible to plan and sketch out your ideas before hitting the computer. </p>
<p>It is something that I have been guilty of in the past as I guess a lot of us are. It can often be difficult to convince some bosses we need planning time before execution as personally I find my work becomes stifiled and uncreative just relying on the computer. I always now carry around my sketchbook again to make sure I don&#8217;t fall into that trap. It is so refreshing getting away from the computer for inspiration!</p>
<p>Good post Mike
</p>
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		<title>by: Simple</title>
		<link>http://www.carsonified.com/design/finding-a-design-process-that-works#comment-97503</link>
		<pubDate>Sat, 16 Aug 2008 02:27:40 +0000</pubDate>
		<guid>http://www.carsonified.com/design/finding-a-design-process-that-works#comment-97503</guid>
					<description>One of my favorite design techniques actually starts withfirst considering the audience of the website and then looking at sites I feel target that age group well. Not only websites but sometimes also magazines etc. If you design without a concept of what works for that age group I think it is easy to get lost. This doesn't always apply but I have found it a useful tool recently.</description>
		<content:encoded><![CDATA[<p>One of my favorite design techniques actually starts withfirst considering the audience of the website and then looking at sites I feel target that age group well. Not only websites but sometimes also magazines etc. If you design without a concept of what works for that age group I think it is easy to get lost. This doesn&#8217;t always apply but I have found it a useful tool recently.
</p>
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		<title>by: wez</title>
		<link>http://www.carsonified.com/design/finding-a-design-process-that-works#comment-96532</link>
		<pubDate>Thu, 14 Aug 2008 09:33:50 +0000</pubDate>
		<guid>http://www.carsonified.com/design/finding-a-design-process-that-works#comment-96532</guid>
					<description>Hey Mike - great post.  Helps to hear someone else works in a similar way to me, nice to know your not alone sometimes!

I'd introduce a fireworks stage after the design in photoshop stage.  Fireworks is faster for exporting your graphics - as well as optimizing a damn site better than photoshop.  The same export from photoshop can sometimes be double the size of a photoshop export.

Keep truckin dude, loving the work!</description>
		<content:encoded><![CDATA[<p>Hey Mike - great post.  Helps to hear someone else works in a similar way to me, nice to know your not alone sometimes!</p>
<p>I&#8217;d introduce a fireworks stage after the design in photoshop stage.  Fireworks is faster for exporting your graphics - as well as optimizing a damn site better than photoshop.  The same export from photoshop can sometimes be double the size of a photoshop export.</p>
<p>Keep truckin dude, loving the work!
</p>
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		<title>by: Randy</title>
		<link>http://www.carsonified.com/design/finding-a-design-process-that-works#comment-96038</link>
		<pubDate>Wed, 13 Aug 2008 15:40:42 +0000</pubDate>
		<guid>http://www.carsonified.com/design/finding-a-design-process-that-works#comment-96038</guid>
					<description>This is pretty helpful. I am in the process of redesigning my website and being a programmer mean I have horrible design technique.

I am quite guilty of just diving into design, and I should truly take a step back and watch the project come together before even touching it.</description>
		<content:encoded><![CDATA[<p>This is pretty helpful. I am in the process of redesigning my website and being a programmer mean I have horrible design technique.</p>
<p>I am quite guilty of just diving into design, and I should truly take a step back and watch the project come together before even touching it.
</p>
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		<title>by: Barry</title>
		<link>http://www.carsonified.com/design/finding-a-design-process-that-works#comment-93789</link>
		<pubDate>Fri, 08 Aug 2008 13:38:55 +0000</pubDate>
		<guid>http://www.carsonified.com/design/finding-a-design-process-that-works#comment-93789</guid>
					<description>Nice post,

I often find my design process makes the biggest developments when I get onto photoshop and start making the first mockups.

Playing around with different colours and shapes usually gives me a lot of ideas and inspiration, more so than looking at other peoples designs and sketching.</description>
		<content:encoded><![CDATA[<p>Nice post,</p>
<p>I often find my design process makes the biggest developments when I get onto photoshop and start making the first mockups.</p>
<p>Playing around with different colours and shapes usually gives me a lot of ideas and inspiration, more so than looking at other peoples designs and sketching.
</p>
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		<title>by: mike kus</title>
		<link>http://www.carsonified.com/design/finding-a-design-process-that-works#comment-93534</link>
		<pubDate>Thu, 07 Aug 2008 23:12:27 +0000</pubDate>
		<guid>http://www.carsonified.com/design/finding-a-design-process-that-works#comment-93534</guid>
					<description>Thanks guys for all your replies. Some really useful stuff in there.

Jason - good point about starting your design with the content. Sort of working from the inside out... I've tried this in the past with some good results.

Paul - like your point about keeping it simple for the first proposals you present to a client - makes a lot of sense.

Ryan - Sometimes use a loose grid...really depends on the project.

Maria - love your analogy to the body parts ;)</description>
		<content:encoded><![CDATA[<p>Thanks guys for all your replies. Some really useful stuff in there.</p>
<p>Jason - good point about starting your design with the content. Sort of working from the inside out&#8230; I&#8217;ve tried this in the past with some good results.</p>
<p>Paul - like your point about keeping it simple for the first proposals you present to a client - makes a lot of sense.</p>
<p>Ryan - Sometimes use a loose grid&#8230;really depends on the project.</p>
<p>Maria - love your analogy to the body parts ;)
</p>
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